Credits

Everything on this site that someone else made — art, type, sound, and the code libraries the projects are built on. Each entry was read out of that project's own credits file or the licence shipped inside the addon itself; anything unattributed here is unattributed because it was checked and found to be mine, not because it was skipped.

This site

Pirata One — Rodrigo Fuenzalida & Nicolas Massi

The wordmark — Maram's name, and nothing else

SIL OFL 1.1

Bungee — David Jonathan Ross

Every uppercase label, section header and card title

SIL OFL 1.1

Space Grotesk — Florian Karsten

Headlines, card copy and body text

SIL OFL 1.1

Atkinson Hyperlegible

Small text and figures, drawn by the Braille Institute for legibility at small sizes

SIL OFL 1.1

Peaberry — emhuo

The island game's pixel type

SIL OFL 1.1

Art With Flo

The two landscape studies on the postcard wall, worked from their tutorials

study — credited on the plate

The photographs, the ambient score and the studio work on the postcard wall — the wordmark, the brush lettering, the mandala and both studies — are mine, drawn in Procreate; the score composed in Ableton Live. Location data is stripped from every published photograph.

Valewood

Pixelwood Valley, its Icon Pack, its UI Expansion and Health & Stamina — Gowl

Tiles, buildings, characters, portraits, item icons, the UI, the hearts and the stamina bar

purchased · no redistribution

Gowl

The VaultUI typeface the whole game is set in

purchased · no redistribution

Frogpack and Turtlepack — SeethingSwarm

The frog and the turtle on the lake's south bank

commercial use granted · no resale · no NFT use

Fishing Icon Pack — Hollow Dolphin

The fishing rod and every fish in the catch journal

commercial use granted · no resale

Case Portman Audio

Most sound effects

royalty-free, commercial, no attribution required

TomMusic

Further sound effects

commercial use granted · credit optional

SwishSwoosh, from GameDev.tv

The sword swishes

GameDev.tv General Asset License 2.0

Maram

“Lurelin”, the title music

own work, composed in Ableton Live

Maram with Claude Code

“Ancient Mine”, the music in the mine

own work — credited in the game the same way

The world, the systems, the puzzle design and the playtesting are mine. The GDScript is written with Claude Code under my direction and review rather than hand-authored, and four pieces of art in it — the boots, the backpack, the carved stairs and the opened chest — were drawn by Claude Code through Aseprite rather than by a person or by an asset pack. The game's own credits page says both. Every pack above ships no licence file except Case Portman's and GameDev.tv's; the rest were read off each pack's itch page and quoted verbatim next to the art in the game's repo.

Mario's Archipelago (the retired hub world)

Pixelwood — Gowl

Tiles, buildings, characters, portraits, item icons, the toolbar and the health bar

purchased · no redistribution

Ninja Adventure Asset Pack — Pixel-Boy & AAA

The dodge dust and the archer's arrow

CC0 1.0

Tiny Swords — Pixel Frog

The goblin hut on the War Island

free pack

The world design, the systems and the soundtrack are mine — the score composed in Ableton Live. The code is written with Claude Code under my direction and review rather than hand-authored, and I would rather say so than let a portfolio imply otherwise. No AI-generated art appears anywhere in it.

Tidekeeper

SeethingSwarm

The axolotl

purchased

SeethingSwarm

The frog, turtle, otter and dragonfly

purchased

Smolque — Pixel Fish Pack

The fish

purchased

Jimmy D. Journey

The oil barrels

free pack

Helton Yan

Sound effects

CC BY 4.0

TomMusic — Free Fantasy SFX Pack

Sound effects

free · commercial use permitted

SwishSwoosh — Cute UI & Interact pack

UI and interaction sound

GameDev.tv General Asset 2.0

Lilita One · Maven Pro · Rubik

Type

SIL OFL

The world, the level design and the writing are mine, and the water and sky are shaders written for it.

Volta do Mar

Synty Studios — POLYGON series

Most of the environment and characters — the pirates, the tropical jungle, and the Elven Realms, Explorers, Fantasy Village and Nature Biomes kits

purchased

Quaternius — Pirate Kit

The pirate ship, its damaged states, and the dock kit

purchased · no licence file ships with the pack — unconfirmed

KayKit — Kay Lousberg

The skeleton rogue

CC0

Kenney — Watercraft kit

The small sailing boat

CC0

Tessa Avery · Achal Pandey

The FFT ocean

MIT

Terrain3D — Cory Petkovsek, Roope Palmroos and contributors

The terrain system the islands are built on

MIT

AI-generated — written by Google Gemini, kept as project tooling

The heightmap splitter

disclosed, not mine

Sailing and wind physics, weather, currents, tides and the living-water ecology are my design, and the toon water is a shader written over the FFT simulation credited above rather than a replacement for it.

Spall

SICS Games — TOON series

Arena props and environment

purchased · Unity Asset Store EULA

Voxel Destruction — Terabase Studios

The voxel destruction engine the cover is built on

MIT

Cover as a resource you spend is my design: which weapons erode what, how fast a wall stops being shelter, the arena layouts built around that, and the bots. The voxel destruction engine doing the carving is Terabase Studios' addon above.

Flight of the Hummingbird

Omabuarts Studio — Quirky Series

The hummingbird and the turtle mentor

Unity Asset Store single-entity · purchased

SICS Games — TOON series

The world, its environment and props

purchased · Unity Asset Store EULA

Synty Studios — POLYGON series

Character and environment kits, where used

purchased

Kenney — Particle Pack

Particle textures

CC0 1.0

GameBurp — 2000 Game Sound FX Collection

The bloom chime, sight swell, section bells, dash whoosh and completion bells

lifetime licence · commercial use in games · no redistribution

Case Portman Audio — Cute & Cozy UI

Menu confirm and highlight sounds

royalty-free, commercial, no attribution required

TomMusic — Free Fantasy SFX Pack

The forest and sea ambience beds

commercial use granted · credit optional

Polar_34 — Ambient Sound Effects

Ambient birds, wind and leaves

CC0 1.0

More Mountains — Feel

Screen shake, springs and the feedback system

Unity Asset Store EULA · built into the game, never redistributed

Alexander Ameye — Linework Lite

Outlines

Unity Asset Store EULA

The nectar chain, the pollination loop, the flight tuning and the playtesting are mine. The C# is written with Claude Code under my direction and review rather than hand-authored, and the world was laid out with Bezi, an AI agent inside Unity — the game's own CREDITS.md says both. The wing hum is not a recording; it is generated in code.

Bannerfall

Tiny Swords — Pixel Frog

Units, buildings, terrain, UI and effects

free pack

Lane pathing, three-tier elevation, hero abilities and the data-driven faction economy are mine.

Burning Bridges

KayKit — Kay Lousberg

All 3D art

CC0 1.0

The grid and crossing systems, the wisp's movement and dash, the brazier and toll logic, Charon's Ledger and the original soundtrack are mine.

Koma — Super Spinning Top

Chakra Petch — Cadson Demak

Headers, buttons and HUD type

SIL OFL 1.1

Rajdhani — Indian Type Foundry

Body and instructional type

SIL OFL 1.1

SwishSwoosh — Cute UI & Interact pack

UI and interaction sound

GameDev.tv General Asset 2.0

TomMusic — Free Fantasy SFX Pack

The strike clang

free on itch.io

BinbunVFX — UltimateToon

The cel shader and the impact effects

licensed asset

AI-generated — DALL·E concepts, modelled in Blender

The spinning-top models

disclosed, not mine

The arena, stadium, Wheel of Destiny, HUD, particles and the cel look are procedural code and shaders; the battle and title themes I composed in Ableton Live. The tops are listed here for the same reason they were disclosed on the jam submission: AI-generated art is never presented as my own work.

The Successors

Card art — mine

No screenshot of the build is used anywhere on this site — its backgrounds and sprites are AI-assisted. The card is a typographic plate built from the project's own palette and its own font files.

own work

Written from the primary sources. Design and writing are mine.